
Environments and Props

A Steam Train created for a personal project using 3DS Max, Substance Painter and Unreal Engine 4. The top and the left are renders in Unreal 4 and the right is from Substance Painter.

An old Western Saloon for a personal Game Project. I created Everything except a few of the props (Cow Skull and Horns, Piano, Spitoons and the Stair Rug.) I lit the scene and created the characters as well. I used 3DS Max, Substance Painter, Xnormal and Unreal Engine 4.

An old Western Gun Shop for a personal Game Project. I created Everything except a few of the props (Skull and Rope, and Spitoons.) I lit the scene and created the character as well. I used 3DS Max, Substance Painter, Xnormal and Unreal Engine 4.

A Tomb Exterior. Created with 3DS Max, Zbrush, Xnormal, and Substance Painter and placed into Unreal Engine 4.

Hanging out at the Gallows.

Rifle and Pistol created in 3DS Max, Xnormal and Substance Painter.

An Old Western Wagon Prop created for a personal project using 3DS Max, Zbrush and Substance Painter. Rendered in Marmoset Toolbag 2.

Western style building created in 3DS Max and Substance Painter. Rendered in Unreal Engine 4.

Gravestones and Tomb. Created in 3DS Max and Substance Painter. Rendered in Unreal Engine 4.

Western style Watertower, created in 3DS Max and Substance Painter. Rendered in Unreal Engine 4.

Train Depot Buidling. Created in 3DS Max and Substance Painter. Rendered in Unreal Engine 4.
Characters
A Fistful of Monsters
This is a Game project I'm working on in my spare time with a small team of developers using Unreal Engine 4.
I handle all aspects of art on this projects including the Environments, Weapons, Vehicles, Props, Characters and UI.
I'm also handling other areas of the game development including getting Character Animations working correctly in game, setting up Audio and Sound Fx and anything else that needs to be done.

A stylized Bartender NPC character created using 3DS Max, Xnormal, Substance Painter and Unreal Engine 4.

An stylized enemy NPC character created using 3DS Max, Xnormal, Substance Painter and Unreal Engine 4.

A stylized Town NPC character created using 3DS Max, Xnormal, Substance Painter and Unreal Engine 4.

A stylized Boss character created using Zspheres/Zbrush,3DS Max, Xnormal, Substance Painter and Unreal Engine 4.

The stylized Hero character created using 3DS Max, Xnormal, Substance Painter and Unreal Engine 4.
UI Layout

The Main Screen Design Layout.